Vehicle Scripts

ds-dynocreator

qbcoreesxqbox
$30.99
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Requirements

  • QBCore / Qbox / ESX
  • OneSync Infinity
  • Server v7290 or newer
  • oxmysql
ds-dynocreator

Overview

# DS Dyno Creator

**DS Dyno Creator** lets **authorized staff** open a placement editor, save dyno **bays** to `data/dynodata.lua`,

and lets **players** use those bays for an on-dyno experience (markers, interaction distance, and NUI gauges).

Bays sync to all clients when the resource starts or when bays change.

### Staff: using the editor

- Run the configured **command** (default: `/dynocreator`) if your permission check passes (server validates on place/delete/undo).

- Use the **UI** to place bays, set label, heading, offsets, interaction point, blip options, and allowed prop where applicable.

- **Delete** removes the nearest bay within `Config.DeleteRadius`.

- **Undo** removes the last placed bay.

- Saved data is written to **`data/dynodata.lua`** — back up this file before major edits.

### Players: using a dyno bay

- Drive to a configured bay (map blip if enabled for that bay).

- At the **interaction** point, use the prompt shown in-game (within `Config.DynoInteractionDistance`).

- During a session, **stop** is bound to **G** (see FiveM key bindings: “Dyno: stop session”). **Gear up / down** use **UP** / **DOWN**

- (see “Dyno: gear up” / “Dyno: gear down” in key bindings).

- Readouts use this resource’s NUI; with **`ds-tuner`** running, live data may align with that ecosystem.

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