Vehicle Scripts

ds-dynocreator

DS Dyno Creator

DS Dyno Creator lets authorized staff open a placement editor, save dyno bays to data/dynodata.lua,

and lets players use those bays for an on-dyno experience (markers, interaction distance, and NUI gauges).

Bays sync to all clients when the resource starts or when bays change.

Staff: using the editor

  • Run the configured command (default: /dynocreator) if your permission check passes (server validates on place/delete/undo).

  • Use the UI to place bays, set label, heading, offsets, interaction point, blip options, and allowed prop where applicable.

  • Delete removes the nearest bay within Config.DeleteRadius.

  • Undo removes the last placed bay.

  • Saved data is written to data/dynodata.lua — back up this file before major edits.

Players: using a dyno bay

  • Drive to a configured bay (map blip if enabled for that bay).

  • At the interaction point, use the prompt shown in-game (within Config.DynoInteractionDistance).

  • During a session, stop is bound to G (see FiveM key bindings: “Dyno: stop session”). Gear up / down use UP / DOWN

  • (see “Dyno: gear up” / “Dyno: gear down” in key bindings).

  • Readouts use this resource’s NUI; with ds-tuner running, live data may align with that ecosystem.

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