Vehicle Scripts
ds-dynocreator
DS Dyno Creator
DS Dyno Creator lets authorized staff open a placement editor, save dyno bays to data/dynodata.lua,
and lets players use those bays for an on-dyno experience (markers, interaction distance, and NUI gauges).
Bays sync to all clients when the resource starts or when bays change.
Staff: using the editor
Run the configured command (default:
/dynocreator) if your permission check passes (server validates on place/delete/undo).Use the UI to place bays, set label, heading, offsets, interaction point, blip options, and allowed prop where applicable.
Delete removes the nearest bay within
Config.DeleteRadius.Undo removes the last placed bay.
Saved data is written to
data/dynodata.lua— back up this file before major edits.
Players: using a dyno bay
Drive to a configured bay (map blip if enabled for that bay).
At the interaction point, use the prompt shown in-game (within
Config.DynoInteractionDistance).During a session, stop is bound to G (see FiveM key bindings: “Dyno: stop session”). Gear up / down use UP / DOWN
(see “Dyno: gear up” / “Dyno: gear down” in key bindings).
Readouts use this resource’s NUI; with
ds-tunerrunning, live data may align with that ecosystem.